package TheGame.Entity.Mob;

import TheGame.Graphics.Sprite;

public class Harmless extends Mob{
	
	public Harmless(int i, int j, Sprite sprite) {
		x = i;
		y = j;
		setSprite(sprite);
		health = 10;
	}
	
	public void hurt(){
		health--;
	}
	
	public int getHealth(){
		return health;
	}
}
